Green Cloak Games
Unity tools
These are the tools I’m building for my own RPG and sharing as Unity assets.
If you only need tile movement, start with Movement. Core RPG includes that foundation and adds the connected gameplay systems and content editors. World Forge is the world-authoring tool I’m developing alongside them.
Tile Tick Core RPG
A framework for a classic, skill-based RPG: movement, combat, inventory, equipment, gathering, dialogue, shops, quests and saving. Its editors help you add content without wiring every definition by hand.
Tile Tick Movement
Click-to-move and pathfinding on a tick-based grid, with walking, running and smooth visual movement. Use it independently when you want to build your own gameplay systems; it is also included in Core RPG.
Tile Tick World Forge
Chunk-based terrain and world authoring: heightmaps, sculpting, tiled surfaces, water, objects and runtime publication. Standalone store availability is not announced here.
See the framework in a game
ChronicleScape will be the hosted demo and showcase for Core RPG. The included Unity demo remains the place to inspect and change the content in your own project.
