Welcome to Green Cloak Games

I’m building an old-school RPG in Unity. Along the way, I’ve been turning the systems I need into tools other developers can use: tile movement, combat, inventory, skills, and the editors that tie them together.

This is where I keep those tools, their documentation, and updates on what I’m making. If you’re working on a similar game, I hope they save you some of the setup work so you can spend more time on your own world.

My game project is ChronicleScape. It will also be the framework’s hosted demo, a place to see these systems working together in an online game.

On the workbench

The Tile Tick tools
Existing MinimalDemoScene systems: 0.6-second tick, tile size 1, layered surfaces, ground mask Default and blocked mask Water.

Tile Tick Movement

Click-to-move, pathfinding, walking and running on a tick-based grid. Use it on its own when you want to build the rest of the game yourself. It’s also included in Core RPG.

Available on Unity · version 1.1.0

A good place to start

If you’re new to Core RPG, get the supplied demo running before changing the player or rebuilding the scene. Then add one small piece of content and try it in the game.