Unity tools built from real projects

Build the RPG you actually want to make.

I make practical Unity systems for developers who want classic RPG gameplay without spending months rebuilding movement, combat, inventory, skills, quests, and every editor tool around them.

Tile Tick Core RPG cover art

What Green Cloak Games is

Just a developer making the tools I wish I already had.

I started building these systems because I wanted to make my own old school RPG and kept running into the same problem. Every fun idea was buried under weeks of setup work. Green Cloak Games is my attempt to solve that honestly. No giant studio voice. No pretending every feature is revolutionary. Just useful tools, clear docs, and support from the person who built them.

The Tile Tick tools

Start with movement or jump into the full RPG framework.

Available now

Tile Tick Movement

A focused movement package with deterministic game ticks, tile pathfinding, walk and run modes, verticality support, stacked grids, and smooth visuals.

  • Tile movement and pathfinding
  • Walk and run behavior
  • Slopes, height, and stacked grids
  • Debug tools and sample scenes

In Unity review

Tile Tick Core RPG

The bigger framework built on Tile Tick Movement. It covers the systems behind an old school skill based RPG and gives you editors to manage the content without living in raw inspectors.

  • Melee, ranged, magic, prayer, and death
  • Skills, gathering, production, and XP
  • Inventory, equipment, banks, shops, and loot
  • NPCs, dialogue, quests, saving, and world state

Follow the build

See the messy middle, not just release posts.

I share progress, editor previews, feature tests, devlogs, and the occasional thing that broke at three in the morning. Pick whichever place you actually use.

Built in public

The roadmap changes when the tools get better.

I keep a clear direction, but I am not going to promise fake release dates or keep a bad idea just because it was written down months ago. The roadmap shows what is done, what is next, and what I am thinking about after that.

View the Roadmap