Green Cloak Games

Development notes

What is available, what I’m working on, and where the game fits into it.

I’m building the framework and the game alongside each other. When I add or change a system, I want it to hold up in an actual world, not just as an isolated example. These are the main areas of work; development-build features are separate from a released package update.

Updated 21 October 2026

Available on Unity

The version pages explain Core RPG updates and Movement updates. Use your download’s changelog for its exact contents.

Multiplayer and saved characters

Current development includes server-authoritative gameplay, host and dedicated-server paths, authentication and character persistence. I’m working on the connections between these systems, release packaging and reliability, including save recovery.

Read the networking guide

World Forge and streaming

The development tools include terrain, surface painting, water, placement and separate visual/collision publication. Core integration adds gameplay placement to those streamed worlds. World Forge remains in development; I haven’t announced a standalone store release here.

World Forge handbook

ChronicleScape

The game will be the framework’s hosted demo and showcase. Game news, access and server information will live on chroniclescape.com, with the tool documentation staying here.

About the game project

Documentation and unfinished systems

I’m expanding the practical content guides, starting with items, gathering and cooking. Crafting and Achievements are still marked Coming Soon; those menu entries aren’t finished workflows yet.

If a guide leaves you guessing about a field or a missing step, tell me where you got stuck. That is useful feedback for the next pass.