Green Cloak Games
Development notes
What is available, what I’m working on, and where the game fits into it.
I’m building the framework and the game alongside each other. When I add or change a system, I want it to hold up in an actual world, not just as an isolated example. These are the main areas of work; development-build features are separate from a released package update.
Updated 21 October 2026
Available on Unity
- Tile Tick Core RPG 1.0.0, released 14 August 2026.
- Tile Tick Movement 1.1.0, released 20 July 2026.
The version pages explain Core RPG updates and Movement updates. Use your download’s changelog for its exact contents.
Multiplayer and saved characters
Current development includes server-authoritative gameplay, host and dedicated-server paths, authentication and character persistence. I’m working on the connections between these systems, release packaging and reliability, including save recovery.
Read the networking guideWorld Forge and streaming
The development tools include terrain, surface painting, water, placement and separate visual/collision publication. Core integration adds gameplay placement to those streamed worlds. World Forge remains in development; I haven’t announced a standalone store release here.
World Forge handbookChronicleScape
The game will be the framework’s hosted demo and showcase. Game news, access and server information will live on chroniclescape.com, with the tool documentation staying here.
About the game projectDocumentation and unfinished systems
I’m expanding the practical content guides, starting with items, gathering and cooking. Crafting and Achievements are still marked Coming Soon; those menu entries aren’t finished workflows yet.
If a guide leaves you guessing about a field or a missing step, tell me where you got stuck. That is useful feedback for the next pass.
