Documentation / Tile Tick Core RPG

Changelog

This page tracks meaningful package additions. Small fixes and cleanup may be grouped together so the list stays useful.

Current package

Combat triangle

  • Melee, ranged, and magic combat
  • Selectable attack styles and XP distribution
  • Ammo and rune costs
  • Spellbooks, spells, and reusable spell effects
  • Projectile framework
  • NPC melee, ranged, magic, and mixed style combat
  • Death, item drops, respawning, and protected item providers
  • Combat Sandbox editor

Player systems

  • Inventory and equipment
  • Skills and XP
  • Prayer with drain, conflicts, modifiers, and overhead icons
  • Run energy with agility based regeneration
  • Health, prayer, and run HUD widgets
  • Minimap source and marker framework

Saving and world progress

  • Save slots and character IDs
  • Modular save participants
  • Definition registry and stable content IDs
  • Scene loading support
  • Validation, checksums, and migration hooks
  • Saved inventory, equipment, skills, position, banks, quests, and supported world state

Banking

  • Reusable bank access from NPCs or world objects
  • Shared or separate storage IDs
  • Deposits, withdrawals, tabs, sorting, and reordering
  • Bank UI and save integration

Quests

  • Not started, in progress, and completed states
  • Prerequisites, stages, objectives, rewards, and quest points
  • Quest journal and update feedback
  • World state integration
  • Quest save integration
  • Quest Database editor and validation

Editor workflow

  • Core RPG Hub
  • Item, equipment, NPC, world object, shop, magic, prayer, quest, bank, lore, modifier, and drop table editors
  • Dialogue Graph editor
  • Save System tools
  • Creation wizards, search, scanners, simulators, and validators