Current package
Combat triangle
- Melee, ranged, and magic combat
- Selectable attack styles and XP distribution
- Ammo and rune costs
- Spellbooks, spells, and reusable spell effects
- Projectile framework
- NPC melee, ranged, magic, and mixed style combat
- Death, item drops, respawning, and protected item providers
- Combat Sandbox editor
Player systems
- Inventory and equipment
- Skills and XP
- Prayer with drain, conflicts, modifiers, and overhead icons
- Run energy with agility based regeneration
- Health, prayer, and run HUD widgets
- Minimap source and marker framework
Saving and world progress
- Save slots and character IDs
- Modular save participants
- Definition registry and stable content IDs
- Scene loading support
- Validation, checksums, and migration hooks
- Saved inventory, equipment, skills, position, banks, quests, and supported world state
Banking
- Reusable bank access from NPCs or world objects
- Shared or separate storage IDs
- Deposits, withdrawals, tabs, sorting, and reordering
- Bank UI and save integration
Quests
- Not started, in progress, and completed states
- Prerequisites, stages, objectives, rewards, and quest points
- Quest journal and update feedback
- World state integration
- Quest save integration
- Quest Database editor and validation
Editor workflow
- Core RPG Hub
- Item, equipment, NPC, world object, shop, magic, prayer, quest, bank, lore, modifier, and drop table editors
- Dialogue Graph editor
- Save System tools
- Creation wizards, search, scanners, simulators, and validators