Core RPG handbook · Development build / version notes
Documentation / Tile Tick Core RPG
Travel & Locations
Authoritative location travel, destinations, scene restore and limitations.
Travel is server authoritative and supports both same-scene repositioning and location/scene transitions through one location-session path.
Important types#
LocationDefinitiondescribes a location/loading/grid scope.TravelDefinitiondescribes travel content.TravelDestinationexposes stable destination IDs and arrival data.NetworkLocationSessionis the authoritative player travel/session coordinator.NetworkTravelTriggersupports server-triggered travel when entering a configured trigger.
Travel flow#
Player requests interaction or enters server travel trigger
↓
Server validates destination and readiness
↓
NetworkLocationSession begins authoritative travel
↓
Same-scene reposition OR owner scene/location load
↓
Arrival position committed
↓
Location state saved/replicated
↓
Client transition presentation completes
Login restore#
Gameplay readiness includes scene restoration. A reconnecting player is not fully ready until the saved location/scene has been restored and the local presentation is bound.
Current limitations#
- The demo save settings register only
Demofor scene restoration. - Travel group policies beyond Individual and instances beyond shared instance
0are not fully implemented.
Do not reintroduce old local travel paths beside
NetworkLocationSession. New travel must stay inside the authoritative location/session architecture.