Documentation

Docs written for people who did not build the package.

The goal is to explain what each system does, how the pieces connect, and what to check when something goes wrong without making you decode every script first.

Available now

Tile Tick Movement

Setup, movement rules, pathfinding, verticality, components, common problems, and the details you need to start extending it.

  • Quick start and requirements
  • Movement and grid setup
  • Verticality and multiple grids
  • FAQ and changelog
Open Movement Docs

In Unity review

Tile Tick Core RPG

Plain language guides for the full framework, including the newer combat, prayer, banking, saving, quest, and editor systems.

  • Getting started and player setup
  • Combat, magic, ranged, prayer, and run energy
  • Saving, banking, quests, and world state
  • Editor tools, troubleshooting, and script references
Open Core RPG Docs

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