Green Cloak Games
Tile Tick Movement
Tile-based movement and pathfinding for Unity, with a tick-based simulation and smooth character presentation.
Use Movement when you want click-to-move, walking, running and terrain-aware paths without adopting the rest of Core RPG. Input or AI requests a route; the simulation advances on ticks while the visible character follows between them.
Ground, paths and character scale
Set the ground and obstacle masks, place the character’s feet at the grounded origin, and connect the path service. Add slopes, steps or stacked surfaces after the flat-floor setup works.

Requirements & contents
- The store listing names Unity 6000.0.34f1 as the original Editor version.
- Movement and pathfinding components, visual interpolation, demo controls and debug views.
- The movement logic is independent of the render pipeline; demo materials may need the setup for your pipeline.
- The standalone listing doesn’t require Core RPG. Core includes Movement, so avoid importing a second copy into a Core project.
Core-bundled development input and layered-surface APIs can differ from the standalone release. Use the README and demo included with your installed version when those details differ.
Learn and update
Start with the included demo or the Unity 6 quick-start video, then try the running and height guide.
Version 1.1.0 was released on 20 July 2026. Versions and updating.
